This interactive journey featuring touching story is an absolute piece of art that you would not want to miss. Breathtaking environment, Great storyline, Really connects the player to the game and makes you feel something.
It's beautiful, it's charming, it's funny, it's sad and it's an adventure.
Brothers: A Tale of Two Sons
|Brothers: A Tale of Two Sons|
|Engine||Unreal Engine 3|
|Release date(s)||Xbox Live Arcade
7 August 2013
3 September 2013
Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions.
PlotThe story begins with a boy named Naiee paying his respects at the tombstone of his mother, who drowned at sea while he remained unable to save her. His elder brother, Naia, calls him to help their ill father reach the village's doctor, who in turn tells them the only way to save him is by collecting the waters from the Tree of Life. The brothers embark on their journey through the village, hills and mountains, while facing challenges like the local bully, a farmer's aggressive dog, and deadly wolves. They also help others along the way – reuniting a friendly pair of trolls, saving a man attempting suicide, and aiding an inventor.
Eventually they reach a giants' castle and free a badly injured griffin who helps them before succumbing to its injuries. The brothers press on through a valley of dead giants that went to war and save a girl from being sacrificed by tribesmen. The girl in turn helps them travel icy waters, avoiding deadly orca-like fish. They arrive at an old town that was in the middle of a battle before everyone suddenly froze to death in-place, and the trio have to escape from an invisible giant that stalks the ruins of the town. After successfully defeating the monster, the girl begins seducing Naia, and soon tricks the brothers to enter a cave, much to Naiee's dismay. Once inside she reveals herself as a monstrous spider and while trying to eat Naia, the brothers manage to thwart and kill her by pulling off her legs – but not before she mortally wounds Naia.
Nearing the end of their journey, the brothers at last reach the Tree of Life; Naia insists that Naiee ventures on to reach the top of the tree. He collects the Water of Life, but as he returns to the bottom, he finds that Naia has already died from his injuries. Unable to revive him using the water, Naiee buries and grieves for his older brother before returning to the village aided once again by a griffin.
Upon reaching the shoreline, Naiee must face his inability to swim in order to get the waters to his dying father. His mother's spirit appears to comfort and motivate him, and with Naia's spiritual guidance, Naiee is able to force himself to swim to the village. He is finally able to give the doctor the water, and the father recovers from his illness overnight. A short time afterwards, Naiee and his father mourn at the tombstones of both the mother and Naia while the griffin flies on into the mountains.
DevelopmentBrothers: A Tale of Two Sons, formerly known as P13, was developed by Starbreeze Studios and was the first game to come from the publishing partnership with 505 Games. The game uses Unreal Engine 3, Instead of Union Engine and was developed in collaboration with Swedish award-winning film director Josef Fares.
On January 16, 2015, it was reported that Starbreeze sold Brothers intellectual property to 505 Games for $500,000.
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