Monday 29 June 2015

4 Core Elements of Cyber Crimes


 4 Core Elements of Cyber Crimes

4 Core Elements of Cyber Crimes


The proliferation of computers and the wide availability of internet access to global users have transformed the ways of criminals. In the past, those who prey on children frequented parks, schools or malls just to see youngsters. These days, however, offenders only need to turn their computers on to check out what sort of images or videos they could find. Then, there's bullying, which today not only involves hurting someone physically, but also emotionally and mentally. Identity theft, which was unheard of several years ago, is now a real and present concern. So, there really are so many ways that criminals have evolved together with modernization.
When you say "crime", what immediately comes to mind is any physical act that is done to hurt another human being or even an animal. What about cyber crime? The scope of cyber crime is much more complicated. It goes beyond the physical, and many are even victims without them knowing. These are a few characteristics of cyber crime.

1. A cyber crime is committed even without physical contact.

Anyone, most especially children, can become victims of online criminals. Here's an example. The photos or videos uploaded by people can be transformed or edited into something that's offensive. In other words, opportunistic individuals could use material found on the internet to create graphic images that portray pornography. Any act involving the manufacture, creation or distribution of such materials is already a crime even without physically touching or making contact with victims. The scary thing here is that victims aren't even aware that they are already victims.

2. Anonymous doesn't mean safe.

Because a lot of people who use the internet remain anonymous, they believe that they are perfectly safe. This isn't necessarily so. So many individuals, even children, are bullied, harassed or stalked online. Most of the time, they don't even take such things seriously believing that anonymity will protect them from any harm. Anonymity gives offenders and victims a false sense of security. However, any criminal act should be reported or treated seriously in order for people to take proper action to stop the crime or to prevent a criminal act from escalating into something more serious.

3. Oftentimes, cyber crimes traverse jurisdictional boundaries.

Even with the high tech computer systems that authorities posses and even with the presence of super geniuses who run such systems, it is still challenging for even the most respected of agencies, such as the FBI or Interpol, to keep track and to catch cyber criminals. Cyber criminals only need to have a small computer at home or even in their offices, as well as an internet connection, in order to harass and stalk others. Their victims aren't just found locally. These could be people or children from other states or other countries.

4. The internet hides criminal or evil intentions.

It is frightening to note that so many seemingly innocent online activities lead to atrocious crimes. A kidnapper who wants to abduct a child can easily disguise himself as a friend or a concerned adult whilst chatting with his would-be victim online. A group can advertise sex tourism to sexual predators. A person can readily post pornographic or damaging material on the internet to harass, exploit or bully another. The act of chatting, messaging, posting, downloading or uploading and other online activities all seem to be harmless. Nevertheless, criminals can perform such activities in order to get what they want.



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Friday 26 June 2015

Katsuya Terada (寺田 克也) Art























Katsuya Terada (寺田 克也) Art

from wikipedia


Katsuya Terada (寺田 克也 Terada Katsuya, born December 7, 1963), is a Japanese illustrator and cartoonist from the town of Tamano, Okayama. His alias is Rakugakingu (ラクガキング "Doodle King").
.

Biography

Katsuya Terada is probably best known in the United States as the character-designer for the animated film Blood: The Last Vampire. He has also done work related to American comics, such as Iron Man and Hellboy (one of his illustrations was used for an official statuette of Hellboy). He also made additional contributions to old issues of Nintendo Power, including a special edition Strategy Guide for Dragon Warrior and "Zelda" artwork. In Japan, he has done the promotional illustrations for Detective Saburo Jinguji mystery-adventure video game series.
He was in charge of the book cover and illustrations for the Kimaira series written by Baku Yumemakura, and was in charge of cover design and illustrations for Garouden, Shin Majugari, and Yamigarishi as well.
Terada has defined himself as a "rakugaki" artist, more of a philosophy than a style of drawing, in which one draws a little everywhere, all the time, without thinking too much, on notebooks etc. He is a very prolific artist; one of his collections of sketches numbers more than 1000 pages, appropriately called Rakuga King.
He has done very little group-drawn work (an exception being the manga Saiyukiden Daienou (Monkey King)), his principal activities being illustration and character design.
His use of CG tools is integrated very well in his illustrations, giving his work a vivid and rich appearance. He has admitted various influences on his work, particularly European ones, like Jean Giraud (a.k.a. Moebius) and the magazine Métal Hurlant which he has said gave him a taste for strong women who are slightly stripped.

Works

Illustration Collections

Romaji Title Japanese Title Release Date ISBN

戦国自衛隊1549 05-20-05 ISBN 4-04-873614-0
Work Jam Licensed Detective Saburo Jinguūji - Artbook: Detective File ワークジャム公認探偵神宮寺三郎DETECTIVE FILE 02-05 ISBN 4-7572-1136-8
Katsuya Terada & Stapa & Gabin - Photobook: John Symmetry ジョン・シンメトリー 06-04 ISBN 4-947752-63-7
Busin 0 – Character & World Guide for the game Busin 0 寺田克也グラフィックス 03-31-04 ISBN 4-7577-1852-7
Paint Visual Works Poster Book 彩京ビジュアルワークスポスターブック 05-03 ISBN 4-89829-882-6
Shashou 車掌 04-03 ISBN 4-434-03067-1
Lemni3003 Imada Minu Megamitachi E Lemni3003 未だ見ぬ女神たちへ 12-19-02 ISBN 4-334-90106-9
Terada Katsuya Presents - Rakuda Ga Warau ラクダが笑う 11-02 ISBN 4-89829-866-4
Painter bon! ペインタボン! 07-02 ISBN 4-947752-22-X
Rakuga King 寺田克也ラクガキング 01-23-02 ISBN 4-7572-0885-5
Bitch's Life Illustration File ビッチズ・ライフイラストレーションファイル 01-01 ISBN 978-4-7661-1209-2
Terada Katsuya Poster Book 寺田克也ポスターブック 12-00 ISBN 4-06-345073-2
Terra's Cover Girls カバー・ガールズ 11-00 ISBN 4-89829-813-3
Zenbu – The Complete Works 寺田克也全部―寺田克也全仕事集 10-99 ISBN 4-06-330083-8
Saiyukiden Daienou (Monkey King) Vol.1 西遊奇伝大猿王 12-98 ISBN 4-08-782575-2
Devil Man 1999 デビルマン1999 11-98 ISBN 4-06-330067-6
Virtua Fighter 2 - Ten Stories バーチャファイター2テンストーリーズ 03-97 ISBN 4-89366-684-3
Chotto Furukute Ii Kuruma Nya Norazu Ni Irarenai ! ちょっとフルくてイイくるまにゃのらずにいられないっ! 10-94 ISBN 4-418-94405-2

Works Published in English

Title Release Date ISBN
The Monkey King Volume 1 09-25-05 ISBN 1-59307-304-6

Films

English Title Credit
Blood: The Last Vampire 3d cgi, character design
Cutie Honey concept artist, costume design
Devilman (live action) concept artist
Godzilla: Final Wars (live action) Designer: Monster X

Video games (character and world design)

Title Platform
Jake Hunter series DS, PS2, PS, SS, SNES
Wizardry: Tale of the Forsaken Land PS2
Busin 0 PS2
Sangokushi PS2
Street Golfer PS2
The Legend of Bishin Super Famicom
Battle K-Road Arcade
The Fallen Angels/Daraku Tenshi Arcade
Ground Divide - Sword of Darkness Arcade
Virtua Fighter Remix Sega Saturn
The Legend of Zelda Nintendo Entertainment System
The Legend of Zelda Link to the Past Super NES
The Legend of Zelda Link's Awakening Nintendo Game Boy
Prince of Persia Super NES
Tekken 5 PS2
Tekken Tag Tournament 2 PS3, Wii U, Xbox 360
.
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1 寺田克也 -介紹

寺田克也 
寺田克也   Katsuya Terada
(寺田 克也  Terada  Katsuya
born December 7, 1963)

1963 年12月7日中午11點22分寺田克也出生在日本岡山縣玉野市,高中就讀於岡山縣立工業高中工業設計專科,畢業后旋即離開故鄉前往東京,並在東京阿佐谷美 術專科學校苦讀了3年。獲得了相當於中國美術大專學士學位后,寺田克也開始了他自己將近二十年的自由美術師、漫畫家的生活。


寺田克也 
《風之谷》
80 年代應該是日本動漫業發展的黃金時期,以《MACROSS》、《風之谷》為代表的一系列動畫作品將日本動畫的地位帶上了整個社會文化層的「最上層建築」, 角川書店、德間書店、小學館、集英社等等動漫大企業給予了很多熱愛動漫、投身創作的年青人發展的機會。除此以外遊戲業在當時也開始起步,並以動漫產業為基 礎展開了緊密的合作聯繫。趕上了這樣大好時光的寺田克也應該說是幸運的,不久之後他的一系列卓越表現就證明了他是個有才華的人物。最初寺田克也是受 到了漫畫雜誌的關注,一些作品頻頻被啟用刊登作為雜誌表紙(注1)。其實早在學生時代,也就是寺田克也在阿佐美校期間,他就曾為著名的啤酒廠商 「KIRIN」(麒麟)設計外包裝COMP(繪製表達廣告用的製作示意圖)。追溯起來這應該是寺田第一次接到的插畫的活。在學生時代至畢業前後的一段日子 裡寺田克也就一直以接COMP等與廣告設計有關的工作來作為他積攢學費的奮鬥目標。這些都為以後寺田克也涉足插畫、漫畫、遊戲等前衛設計領域奠定了良好的 背景和廣告設計概念方面必不可少的經驗。

2 寺田克也 -職業生涯

正 式涉足插畫、漫畫契機是寺田克也在阿佐美校的畢業作品:大號同人志漫畫《大冒險王》。該漫畫同人志用了大比例的A3尺寸製作,是早期代表寺田克也入行之前 的漫畫思想、創作技術的結晶。這部同人志漫畫中收錄的作品大都是些SF類、戲劇色彩的嘲諷漫畫以及題材另類冷酷的作品,從這些作品中可以很明顯地看出早年 的寺田克也受歐美系漫畫家麥比烏斯風格影響很深,《大冒險王》中有著多處學習這位畫家的痕迹。很快這部《大冒險王》就順利地通過了學校的畢業作品驗收,寺 田克也就此踏上了他的漫漫前程。
真正使寺田克也獲得業界的矚目是在1986年發售的BOARD GAME《Dragon Node》,他為該遊戲繪製了包裝插畫,自此寺田克也進入了業界公司的視線,並開始逐漸活躍在了遊戲圈。以後其作為遊戲設定、插畫的最著名作品是《偵探神 宮寺三郎》系列、超級任天堂主機遊戲《魔天傳說》的人物設定、為任天堂64位家用機軟體遊戲《Dualheros》設計了CPU敵對人物角色8個、日本 SNE集團與富士見書房製作的卡片遊戲《怪物收集》的角色設定、BANDI遊戲公司的《Chaos Gear》、彩京的格鬥遊戲《Battle Crowd》(1994年)以及《Soldybide》(1997年)、《Zoku》、《虛擬戰士》(又稱《假想戰士》)、《加靈之劍》、《奧布佩爾薩王 子》、《戰魂》、《戰國奇聞》、《美神傳說》、《源平討魔傳》等等。值得一提的是,一款彩京公司出品的名為《太陽帝國》橫版射擊遊戲早幾年前就在中國遊戲 商用機街機中出現,並為中國的動漫遊愛好者所了解。而寺田與著名的SNK《KOF》系列遊戲插畫家森氣樓合作為遊戲《最強傳說》繪製插圖的事件在國內亦相 當有名。
而自從學生時代創作了自己漫畫同人志之後,一直以來寺田克也依然對插畫、漫畫異常執著,在技術、經驗、口碑達到了一定程度之後寺田很快就得以在商業志上展示了他新的作品。
以 遊戲業為原點打響自己的名聲后,寺田克也隨即出擊在多個領域的各本雜誌上擔當封面、海報、插圖的繪製與設計工作,其中最著名的是接下了為日本SF權威雜誌 《Japan SF》長期繪製封面(注2),其它還有為《Comic Beam》(注3)、《Oppers》(講談社旗下)、《Win Graphic》(電腦、遊戲類雜誌)、《激漫》(成人向刊物寺田長期為之繪製封面插圖)、《周刊家庭通》(生活類雜誌)等。
寺田克也寺田克也
隨 後,一些雜誌因賞識他的才華也特別為他開設了不少專欄。例如在日本著名的遊戲雜誌《遊戲批評》上為他開設與遊戲有關的具備散文性質的漫畫專欄 「Doubleringout」和「Terra『s monsterbook」(印象中為《遊戲批評》專欄繪畫過的著名插畫師還有彩京公司遊戲《墮落天使》的人設森岡新一)、在講談社旗下的《Amie》上刊 載和編輯部編輯邊喝酒邊創作的《壁櫥筆記》、《Mun》雜誌上有刊載講述個人繪畫經歷中有關取材記事和創作思考方法的欄目「忍不住要畫」,還有一干象 《S.M.H》雜誌等等的插畫專欄,如「大東京物語」、「南墨西哥俱樂部」……如此實在是不勝枚舉。既然這裡提到了寺田克也在《Mun》雜誌上「忍 不住要畫」的專欄,則不得不要說明一些事情。該欄目與他在1991~1993年在《Carex》雜誌上連載的漫畫《忍不住要乘坐》(原作為DAVE鴨原) 是屬於關聯作品。《忍不住要乘坐》講述的是關於老爺車主題的漫畫,同時還有購買老爺車的指南,而沒有駕駛執照的寺田對於古董車的鐘愛由此可見一斑。該漫畫 在1994年集結出版,同時也是寺田克也第一部漫畫單行本。
在《忍不住要乘坐》之後,寺田克也的第二部漫畫單行本則是1997年的《虛擬戰 士2~Ten Story》(《虛擬戰士》也可稱為《假想戰士》該系列第一作推出於1993年由寺田設定人物以後一直延續下去)。這個故事描述的是十個不同身份的戰士在 異世界舞台背景下的爭鬥,漫畫為全彩版本。
由此說來,自從寺田學生時代同人志《大冒險王》問世以來,除了擔當各種動漫遊的人設、插畫、商業 設計外,漫畫創作對於他而言也從沒間斷過。最早寺田在《世界文化社》、《Sony Magazine》就開始發表一系列漫畫,其後於《S.M.H》上發表的《呼喊的天使》、《Comic Labo》與《激漫》上的《駱駝》系列、《Comic CUE》上發表《6點我們跑回家》和《魔神賈龍》、《Comic NOIJI》上發表《亂神》、《底特律馬戲》等漫畫。他的故事大部分都是短篇以及全彩色版。當然在這其中,寺田克也以中國古典名著《西遊記》為背景而創作 的《西遊奇傳·大猿王》(最初是在1994年秋之號雜誌《HOBBY JAPAN EX》就有了現在《大猿王》的造型孫悟空)漫畫應該是現在他的漫畫事業的高峰,《西遊奇傳·大猿王》漫畫早在1995年起就於集英社旗下的《ULTRA JUMP》雜誌上展開連載了……
自此,寺田克也經過了一番商業插畫設計工作的考驗后技法不斷嫻熟,在業界的口碑也為人稱道。於是,大量的動畫人設、模型造型設計、小說封面、舞台劇團體海報繪製、音樂CD包裝等高級插畫工作也接踵而來。
活 躍在電影美術設計前沿的寺田克也長期以來亦是日本電影界知名導演兼動畫人設、漫畫家雨宮慶太(注4)的最佳派擋及秘友。所以,雨宮後來導演的著名特攝片 《未來忍者》的人設、《宇宙怪物~捷拉姆I》(1991年)、《宇宙怪物~捷拉姆II》(1994年)、《TAO之月》(1997年)等片的服裝設計都由 寺田來製作。並且寺田還為《宇宙怪物~捷拉姆II》設計了一款獨特型號的「槍」,該槍型後來為RePRlcA公司公開發售。此外,他還為系列電影《學校怪 談》擔當人設。而動畫領域當屬2000年前後為全數碼TV動畫《BLOOD》廣為人知了。
他的最新系列關於電影美術插畫的佳作是2003年4月26日為著名的幻想文學作品《魔界轉生》(注5)電影版繪製部分電影分鏡和海報。
既 然是身在插畫界,那麼為小說繪製封面、裝幀之類的工作自是必不可少的。寺田克也先後為夢枕貘(注6)全7卷系列小說《涅磐之王》(包括《涅磐之王》的封面 文字)、平井和正《幻魔大戰》系列小說、田丸浩史的《阿爾卑斯傳記》、遊戲《偵探神宮寺三郎》系列小說、富士見書房奇幻文庫小說《龍炎使者的牙》、《逃走 的天使》、《先知哈薩德》、《神明之翼》、《王》等小說繪製並設計了封面。其中亦不乏一些專門提供給十多歲的青少年閱讀的插圖讀物。

3 寺田克也 -畫風特色

寺田克也寺田克也
「寺田主義」畫風的表現了。他的大部分作品都是先鉛筆打稿既而在電腦中上色處理效果,其電腦常用軟體則是Painter.應該說他是日本最早一批用電腦創作漫畫的名家之一。或 是深沉的黑與灰的感官世界,或是大紅與墨綠構成的香艷搭配,寺田筆下的人物眼神往往都炯炯而散發出獸性和張揚的光澤,嘴唇也厚實而性感,髮絲亂披著具有神 話中「美杜沙」式的魔性美。每幅幅畫面的主題色調雖暗卻有內在的「力」正從黑暗中作著能量的積聚,似乎隨時都有爆發的可能,大面積的皮膚肌理強化特別讓人 感受到他筆下的每一個野性而陽剛的人物正欲破紙而出,富有強勁的生命力。
另一方面,名家似乎總喜歡炫炫技的樣子。比如村田蓮爾喜歡融入工業 設計和小物件、天野喜孝也如是,寺田克也亦如是。他喜歡在人物身上設計一些紋章、穿釘等物件,手臂則被藍偏紫的邪氣所覆蓋,筋骨因魔性的擴張而爆出,此外 慣常以醫學手術上破損的「縫針」線來表現刀疤、傷痕等印記。寺田克也大部分的畫中所體現出歐美系風格濃重,內在所蘊涵底蘊也很厚實。個人感覺其畫風無論是 中古世紀的「龍與地下城」之類的奇幻(應該稱魔幻)世界,還是朝未來的SF世界,都很適合來用寺田的線與色來表達。
當然了在繪畫技法領域,寺田獨道而多面的創作技巧自是無可挑剔,但是以批判性的眼光來審視寺田其人的畫面的有些內涵,我們還可以發現這樣兩點過甚的東西存在(注7)——
1、「性」與「暴力」的表現過於直接和露骨,這一主題是並不適合現在大部分年青人去欣賞。主題思想過於挖掘人的內在性情,從而大部分時候變成了「表現人是如何墮落以及人的黑暗面」,帶有「教唆」性質的不良影響;
2、有時因內容涉及商業創作而使內涵性變得模糊不明,故事走向最終成為了走向空洞的、虛無主義的、千篇一律的模式中;
縱 然如此,寺田克也在日本繪畫界確實是位值得被稱為「旗手」一般存在的人物。隨著技法繼續上升的勢頭,在動畫、CG、寫真各方面都有擅長,著重突出憤世嫉俗 又極具氣質高雅、神秘韻味的寺田先生相信很快又將在日本插畫界掀起一股新的風潮!這便是以「華麗的魔性」而為名所展開的下一個舞台世界了。

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