Thursday 26 February 2015

PC Card Games List




PC Card Games List


Hearthstone: Heroes of Warcraft

GameSpot Score8Great
User Avg Score8.2


Hearthstone: Heroes of Warcraft

Hearthstone: Heroes of Warcraft

Hearthstone is a free-to-play digital strategy card game where you can choose one of nine epic Warcraft heroes to play as.

Scrolls

GameSpot Score7Good
User Avg Score6


Scrolls

Scrolls

Magic: The Gathering - Duels of the Planeswalkers 2012

GameSpot Score7Good
User Avg Score7.2


Magic: The Gathering - Duels of the Planeswalkers 2012

Magic: The Gathering - Duels of the Planeswalkers 2012

Building on the success of the original Duels of the Planeswalkers, Duels of the Planeswalkers 2012 will introduce all-new game modes, Planeswalker opponents, decks, and puzzle challenges.

Magic: Duels of the Planeswalkers 2015

GameSpot Score6Fair
User Avg Score3


Magic: Duels of the Planeswalkers 2015

Magic: Duels of the Planeswalkers 2015

Magic 2015—Duels of the Planeswalkers will take the game to a whole new level, deeply engaging fans like never before. With new features including the ability to build customized decks, ...


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Use TV as a computer monitor for gaming, videos, and more


How to use your TV as a computer monitor for gaming, videos, and more

From sharing photos with the whole family to epic gaming, using your TV as a computer monitor is awesome.



HDMI vs. DisplayPort vs. DVI vs. VGAClockwise from bottom left: HDMI, VGA, DVI.   Below: DisplayPort.







How to use your TV as a computer monitor for gaming, videos, and more

 

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So you want to share photos, watch videos, or play computer games on the expansive screen of your HDTV? On one hand, this is a really simple how-to: use HDMI!

That, of course, isn't the whole story. Not all computers, and not all TVs, can output or input a signal via HDMI easily. There are also a few tricks to consider.

The easy
Many modern video cards have an HDMI output. This is the easiest way by far to connect a computer to a TV. I do this all the time, with my gaming home-theater PC running through my receiver to my projector. There are few things better in life than Battlefield 3 on a 102-inch screen in full surround sound . The newer video cards even output audio over HDMI, allowing single-cable hookup.
Slightly older video cards have DVI. This larger connector uses the same video transmission tech as HDMI, but lacks audio. So you'll need audio cables to run from your PC to your receiver or TV. Some older TVs had DVI connectivity, so you can use that, too, obviously.
Any HDMI cable will work , and most new video cards come with an adapter to go from their Micro-HDMI output to a normal HDMI connector. These adapters are cheap if your computer didn't come with one.

Still easy, less awesome
If your computer doesn't have HDMI or DVI, it will likely have VGA (RGB-PC) analog outputs. This is the old-school computer monitor connection, and honestly, you shouldn't use it. It will work, but rarely does it look as good as HDMI or DVI. Fine details like text (on icons, especially) can blur, making it hard to read. Still, if VGA is all you've got, go for it.
The trick, of course, is finding a TV with RGB-PC inputs. If your TV doesn't have them, you're out of luck. Despite the component input having red, green, and blue connectors, you can't easily convert RGB to component. There are a few converter boxes out there, but they're not cheap. A simple cable or adapter won't work, as the video itself is different.

Less easy
There are numerous products available that use the USB connector to send computer video to your TV. This certainly works, but if you're planning on using the PC for gaming, know that this method is sure to introduce lag. With first-person games, there will be a slight delay between your mouse input and what you see on screen. Personally, I find any lag unacceptable, but then I'm a pretty hard-core gamer.

It's possible that the lag won't be enough to distract if all you want to do is watch videos. And if you just want to show pictures, then any method will work.

Not all of these products work the same way. Read any user reviews carefully; in a quick scan of products available, I saw many users complaining of hard-to-read text, resolution problems, and other imperfections. Also make sure the product can handle a 1,920x1,080-pixel resolution.

Tips and tricks
If you're using HDMI, the computer and TV should communicate, automatically setting the computer's resolution to 1,920x1,080 pixels (or whatever the native resolution of your TV is). There's no point in outputting a higher resolution than your TV can handle. In fact, forcing your TV to down-convert a higher resolution will almost certainly result in unwanted artifacts.

If you're not sure what your TV's native resolution is, a simple Google search of the model number should tell you. If you bought the TV in the past few years, chances are it's 1,920x1,080 pixels.

If you're going analog with RGB-PC, dig out your TV's owner's manual (or find it online). Quite often, the RGB-PC input won't accept a full 1,920x1,080-pixel resolution. Your video card will usually detect this, but better safe than sorry.

One last tip for gamers. Running modern games at 1080p is quite taxing for the entire system. If you're suffering from choppy frame rates and stuttering, you should be able to reduce the resolution of the game. Again, check your owner's manual for what resolutions are supported. Dropping down to 1,280x720 pixels will probably result in an overly soft image, but it's always supported. Many TVs might support something in the middle, like 1,360x768 or 1,600x900 pixels. These lower resolutions may look fine, while allowing your video card some breathing room.

Given how much content most of us have on our computers, being forced to watch it all on a tiny screen seems needlessly constricting. Using a large TV screen as a monitor is easy, and--especially with gaming--truly awesome.

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VGA, DVI, HDMI, DisplayPort. Which connection to choose?


HDMI vs. DisplayPort vs. DVI vs. VGA

Which connection to choose?





HDMI vs. DisplayPort vs. DVI vs. VGA

Clockwise from bottom left: HDMI, VGA, DVI.

Below :  DisplayPort 





With televisions, HDMI is the most common connector. But if you want to connect a computer to your TV (or you've got a new computer monitor), the options tend to be HDMI, DisplayPort, DVI, and sometimes old-school VGA.

Each connection has its pros and cons, and perhaps the best cable to use with your display is more than just "what it came with."

Here are the differences.

Before we start, it's important to note that with the exception of VGA, all the other connections here are digital. So while the pixel resolution potentials vary with each connection, the quality otherwise does not. As in, 1,920x1,080/60 over HDMI is going to look the same as 1,920x1,080/60 over DVI and DisplayPort (assuming all other settings are the same). The logical extension of this is that the cables themselves also don't make a difference, in terms of picture "quality." Any cable capable of a specific resolution is either going to work over a certain distance, or not work.

HDMI
All TVs and most computer monitors have HDMI. It's easy to use, the cables are cheap , and best of all, it carries audio. If you're plugging your computer into a TV , your first choice should be HDMI. It will save you lots of hassle.

HDMI has limitations, though, and isn't always the perfect choice. For example, your TV likely has HDMI 1.4 connections, which max out at 3,820x2,160-pixel resolution at 30 frames per second. If you've gotten a new 4K monitor, you're limited to 30fps. Not until HDMI 2.0 will you be able to do 4K over HDMI at 60fps. You'll also need new hardware ( and probably a new TV ).

So in most cases HDMI is fine, but for really high resolutions and frame rates, one of these other options might be better.
Wikimedia Commons

DisplayPort
DisplayPort is a computer connection format. There is only one television with DisplayPort , and don't expect it to see much further adoption on the TV side. It's capable of 3,840x2,160-pixel resolution at 60fps, if you have at least DisplayPort 1.2 and the Multi-Stream Transport feature. If you're looking to connect a computer to a monitor, there's no reason not to use DisplayPort. The cables are roughly the same price as HDMI.

DisplayPort can also carry audio.

DVI
The video signal over DVI is basically the same as HDMI. The maximum resolution potential depends on the equipment, though. Some cables and hardware (called single-link) can only do 1,920x1,200, while others (dual-link) can do more.

DVI generally doesn't do audio (it varies). So if you're using a TV, use HDMI. Since computer monitors don't usually have speakers, this isn't an issue.

VGA (aka PC-RGB, D-sub 15)
The old-school VGA connector is a cable of last resort. It's not too common anymore, and hardly ever found on TVs.

Don't use VGA, not if you can help it. While it is capable of fairly high resolutions and frame rates, it's an analog signal. You're not likely to get a pixel-perfect image with today's LCD monitors (hence why you'd use DVI).

What about Thunderbolt?
The Intel/Apple love child of Thunderbolt is technically only available on one monitor ( Apple Thunderbolt Display ). There are likely to be more, but don't expect some sort of Thunderbolt revolution. The connection is compatible with Mini DisplayPort.

Converting
You can convert some of these cables into others. For example, DVI and HDMI are generally convertible using a simple adapter. Some DisplayPort connections will also work with DVI and HDMI with an adapter, but not all.

Native resolution
All modern televisions will convert the incoming signal to whatever their "native resolution" is. For most TVs, this is 1,920x1,080 pixels. So if you send a TV 1,280x720-pixel-resolution material, it will upconvert that to 1,920x1,080. TVs tend to be pretty good with this (though they won't accept every resolution; check your owner's manual for which ones). However, you're better off setting your computer's resolution to be the same as the TV's (presuming it doesn't set itself automatically, as it should). Matching resolutions mean pixel-for-pixel accuracy and no upconversion blurring or artifacts. This is especially true for computer monitors, which rarely have the quality converting processing that their TV cousins do. Send a computer monitor a non-native resolution, and it will work...but it's not going to look as good as it should.

Bottom line

OK, so, generally, HDMI is fine. If you're using a really high-resolution monitor, go DisplayPort. Otherwise the options all start having serious drawbacks. If you're connecting a PC to a TV,check out this post on how to use your TV as a computer monitor for gaming, videos, and more .

Lastly, the one tricky factor in all this is that not all your equipment might support the native resolution you want to send. With TVs this isn't likely a problem as nearly all are 1,920x1,080, but with monitors and their more varied native resolutions, it's a little trickier. Check your owner's manual to verify what your monitor's native resolution is (always send the native res, when possible), and to make sure it's capable of accepting that resolution with the cable you want to use.


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Wednesday 25 February 2015

Graphics Card: Nvidia GeForce GT730M vs GTX 640M



Graphics Card performance

Nvidia GeForce GT 730M   vs.  Nvidia  GeForce GTX 640M 



Nvidia GeForce GT 730M  vs  Nvidia GeForce GT 640M

GPU Core Details



Core Speed725 MHzvs
625 MHz
ArchitectureKepler GK107


Kepler GK107
Notebook GPUyes


yes
SLI/Crossfireno
vs
no
Dedicatedyesvsyes
Release Date20 Jan 2013


22 Mar 2012
GPU LinkGD Link


GD Link
Approved


Comparison




Resolution Performance



1366x768 - green tick vs green tick -
1600x900
6
green tick vs
5.8
1920x1080
4.3
green tick vs
4
2560x1440
3.2
green tick vs
3
3840x2160
2.1
green tick vs green tick
2.1

GPU Memory



Memory2048 MBvs2048 MB
Memory Speed900 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth28.8GB/secvs28.8GB/sec
L2 Cache 256 KB green tick vs green tick 256 KB
Comparison




GPU Display



Shader Processing Units384vs384
Actual Shader Performance278vs
240
Technology28nmvs28nm
Texture Mapping Units32vs32
Texture Rate23.2 GTexel/svs
20 GTexel/s
Render Output Units16vs16
Pixel Rate11.6 GPixel/svs
10 GPixel/s
Comparison




GPU Display Tech



DirectX11.1vs
11
Shader Model5.0vs5.0
Open GL4.1vs4.1
Max Resolution (WxH)4096x2160vs4096x2160
VGA Connections0
vs1
DVI Connections0
vs1
HDMI Connections0
vs1
Comparison




GPU Power Requirements



Max Power33 Watts
vs32 Watts

GPU Supporting Hardware



Recommended RAM4 GBvs
6 GB
Recommended Screen Size1366x768


1366x768
Recommended PSU-


-

Gaming Performance Value



Grid Racedriver 2vs
Tomb Raidervs

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* GeForce GT 730M  Overview
GeForce GT 730M is a Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK107 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 725MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 33W, it is suited for small laptops.

Performance
GeForce GT 730M is essentially a fast GeForce GT 645M.
Gaming benchmarks indicate its performance stands somewhere between GeForce GT 645M & GeForce GT 650M.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 730M.


*  GeForce GT 640M  Overview
GeForce GT 640M is a Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK107 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 625MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 33W, it is suited for small laptops.

Performance
Gaming benchmarks indicate its performance is on average with the older GeForce GTX 465M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 640M.

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Nvidia GeForce GT 730M are very slightly better than the Nvidia GeForce GT 640M

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 730M are very slightly better than the Nvidia GeForce GT 640M.
The GeForce GT 730M has a 100 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce GT 640M. This results in the GeForce GT 730M providing 3.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 730M has a 100 MHz higher core clock speed than the GeForce GT 640M and the same number of Render Output Units. This results in the GeForce GT 730M providing 1.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 730M was released less than a year after the GeForce GT 640M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GT 730M and the GeForce GT 640M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The memory bandwidth of the GeForce GT 730M and the GeForce GT 640M are the same, which means the GeForce GT 730M and the GeForce GT 640M have equal limitations when it comes to graphical data transfer.
Both the GeForce GT 730M and the GeForce GT 640M have 384 Shader Processing Units. Having the same number of SPUs and using the same architecture means that the performance they offer can be compared by looking at the memory bandwidth, Texture and Pixel Rates. In this case, the GeForce GT 730M has 3.2 GTexel/s better Texture Fill Rate and 1.6 GPixel/s better Pixel Fill Rate, but the has GB/sec greater memory bandwidth. Although the GPUs are very similar in performance, the GeForce GT 730M takes the edge.
The GeForce GT 730M requires 33 Watts to run and the GeForce GT 640M requires 32 Watts. The GeForce GT 730M requires 1 Watts more than the GeForce GT 640M to run. The difference is not significant enough for the GeForce GT 730M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 640M.

 

But, Nvidia GeForce GT 650M are better than Nvidia GeForce GT 730M.


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