Wednesday 25 February 2015

Graphics Card: Nvidia GeForce GT730M vs GTX 640M



Graphics Card performance

Nvidia GeForce GT 730M   vs.  Nvidia  GeForce GTX 640M 



Nvidia GeForce GT 730M  vs  Nvidia GeForce GT 640M

GPU Core Details



Core Speed725 MHzvs
625 MHz
ArchitectureKepler GK107


Kepler GK107
Notebook GPUyes


yes
SLI/Crossfireno
vs
no
Dedicatedyesvsyes
Release Date20 Jan 2013


22 Mar 2012
GPU LinkGD Link


GD Link
Approved


Comparison




Resolution Performance



1366x768 - green tick vs green tick -
1600x900
6
green tick vs
5.8
1920x1080
4.3
green tick vs
4
2560x1440
3.2
green tick vs
3
3840x2160
2.1
green tick vs green tick
2.1

GPU Memory



Memory2048 MBvs2048 MB
Memory Speed900 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth28.8GB/secvs28.8GB/sec
L2 Cache 256 KB green tick vs green tick 256 KB
Comparison




GPU Display



Shader Processing Units384vs384
Actual Shader Performance278vs
240
Technology28nmvs28nm
Texture Mapping Units32vs32
Texture Rate23.2 GTexel/svs
20 GTexel/s
Render Output Units16vs16
Pixel Rate11.6 GPixel/svs
10 GPixel/s
Comparison




GPU Display Tech



DirectX11.1vs
11
Shader Model5.0vs5.0
Open GL4.1vs4.1
Max Resolution (WxH)4096x2160vs4096x2160
VGA Connections0
vs1
DVI Connections0
vs1
HDMI Connections0
vs1
Comparison




GPU Power Requirements



Max Power33 Watts
vs32 Watts

GPU Supporting Hardware



Recommended RAM4 GBvs
6 GB
Recommended Screen Size1366x768


1366x768
Recommended PSU-


-

Gaming Performance Value



Grid Racedriver 2vs
Tomb Raidervs

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* GeForce GT 730M  Overview
GeForce GT 730M is a Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK107 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 725MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 33W, it is suited for small laptops.

Performance
GeForce GT 730M is essentially a fast GeForce GT 645M.
Gaming benchmarks indicate its performance stands somewhere between GeForce GT 645M & GeForce GT 650M.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 730M.


*  GeForce GT 640M  Overview
GeForce GT 640M is a Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK107 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 625MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 33W, it is suited for small laptops.

Performance
Gaming benchmarks indicate its performance is on average with the older GeForce GTX 465M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 640M.

_________________________________________________________

Nvidia GeForce GT 730M are very slightly better than the Nvidia GeForce GT 640M

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 730M are very slightly better than the Nvidia GeForce GT 640M.
The GeForce GT 730M has a 100 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce GT 640M. This results in the GeForce GT 730M providing 3.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 730M has a 100 MHz higher core clock speed than the GeForce GT 640M and the same number of Render Output Units. This results in the GeForce GT 730M providing 1.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 730M was released less than a year after the GeForce GT 640M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GT 730M and the GeForce GT 640M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The memory bandwidth of the GeForce GT 730M and the GeForce GT 640M are the same, which means the GeForce GT 730M and the GeForce GT 640M have equal limitations when it comes to graphical data transfer.
Both the GeForce GT 730M and the GeForce GT 640M have 384 Shader Processing Units. Having the same number of SPUs and using the same architecture means that the performance they offer can be compared by looking at the memory bandwidth, Texture and Pixel Rates. In this case, the GeForce GT 730M has 3.2 GTexel/s better Texture Fill Rate and 1.6 GPixel/s better Pixel Fill Rate, but the has GB/sec greater memory bandwidth. Although the GPUs are very similar in performance, the GeForce GT 730M takes the edge.
The GeForce GT 730M requires 33 Watts to run and the GeForce GT 640M requires 32 Watts. The GeForce GT 730M requires 1 Watts more than the GeForce GT 640M to run. The difference is not significant enough for the GeForce GT 730M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 640M.

 

But, Nvidia GeForce GT 650M are better than Nvidia GeForce GT 730M.


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