Final Fantasy XIII - Lightning Returns
Lightning Returns: Final Fantasy XIII is the direct sequel to Final Fantasy XIII-2, and is also a part of the Fabula Nova Crystallis: Final Fantasy series. Intended to end the Final Fantasy XIII trilogy, it features Lightning as the main protagonist. The game takes place five hundred years after the events of Final Fantasy XIII-2 where Lightning is tasked with saving the souls of humanity in a world heading for destruction.Unlike Final Fantasy XIII-2, the game's retail version contains the complete story, meaning players won't have to purchase downloadable content. Unlike its predecessor, the game has just one ending.
Detail of Game
Players take control of Final Fantasy XIII's main character, Lightning, as the sole playable character. She traverses freely over the game's variety of terrain and can jump on obstacles, such as telephone poles, and use elements of stealth. Her abilities differ based on her elevated height. The developers have aimed for a world where the players would be able to reach almost everything visible on the screen, and there are no load times between areas unless the player either teleports, uses a vehicle, or there is a storyline event that transports the player somewhere new.The game has an open-world structure and the open world area is bigger than what has been seen in previous Final Fantasy titles, and the player may not have time to visit everywhere on their first play-through. The player can either walk between destinations or use the monorail for faster travel. Chocobos are available to use as well.
Monsters range in size and can be enormous. Not only appearing in the sprawling wilderness, they terrorize the cities as well, increasing in number at night. Although many enemies return from previous titles, about half of the monsters in Lightning Returns: Final Fantasy XIII are new. Because of time's ever-flowing nature, the non-player characters' locations keep changing.
The Crystarium System does not appear in Lightning Returns: Final Fantasy XIII; instead, Lightning's stats are increased by completing story events and side quests. The player can buy equipment and items, visit restaurants to buy food items that restore HP or status effects, and stay at inns to restore health in exchange for spending time. The more souls the player rescues the more powerful Lightning becomes. Anything that requires depletion of EP will be learned by Lightning herself. General abilities are associated with whatever garb is equipped, or obtained through item drops from enemies. By visiting sorcery shops, the player can synthesize the abilities to boost their strength. Enemies are more likely to drop abilities if they are staggered.
Battle
Enemies are found on the field and Lightning can sneak up on them to perform preemptive strikes, and if Lightning can strike first, the enemy will lose 10% of their starting HP. If Lightning strikes an enemy before they notice her, they'll lose 25%. If an enemy comes in contact with Lightning, the battle will start with her losing 5% of her HP (in the normal version of the game only).The battle system is a heavily modified version of the Command Synergy Battle system the two previous games used, and features real time features, such as freely taking control of Lightning's movements and attacks, and a real time block, dodge and counter system. The new combat system is named Style-Change Active Time Battle (SATB).
Players can assign four commands to the controller's face buttons and instead of selecting commands, players will press buttons that correspond to the individual abilities. There are also timing-based mechanics. Though the battle system is of an action-RPG, it features an ATB gauge and every action depletes this bar. By tilting the left analog stick, the player can move Lightning on the battlefield.
Lightning will have a variety of different weapons, but they will all be close-range ones; magic is reserved for ranged combat. For most abilities, Lightning will move automatically to the correct range to execute the desired attack.
Lightning Returns: Final Fantasy XIII features boss battles with the key being destroying various body parts on the monsters. The stagger system returns from Final Fantasy XIII and Final Fantasy XIII-2, now being depicted as a wave around the enemy's HP bar. Enemies have multiple weaknesses so the player can knock them down in multiple ways making for less repetitive gameplay. Lightning can assemble a schema that exploits the enemy's weak points, and via the stagger system Lightning can juggle some of the enemies in the air with her attacks.
Lightning has a variety of movements and can climb, jump, crouch, take cover behind walls and objects, climb over and hang off ledges, and a variety of other moves both in and out of battle.
Via the EP Abilities the player can teleport to specific areas or even momentarily stop time. The Energy Points gauge is on the lower-left part of the screen and Energy Points are acquired upon clearing battles. Lightning will always start with full Enemy Points at the start of each day. Originally this system was part of Eradia (points given to the Tree of Life, Yggdrasil, to extend the world's lifespan), but the developers decided to separate them and now players can use the points without having to worry about the world's lifespan.
If the player loses a battle, they don't get a Game Over, but must use the Escape command to return to the field, but this penalizes the player by taking an hour of the world's time (in the normal version of the game only).
Schemata and Garbs
Players have access to several custom-made paradigm-like schemata that change Lightning's assigned skills on-the-fly. Each schema has its own ATB gauge, meaning the player can swap between schemata and maintain constant action while allowing the other schemata to recharge. If the player runs out of ATB and cannot perform any actions, the gauges will gradually refill as Lightning idles. Lightning is customizable with wide array of garbs, weapons, shields, accessories, adornments and abilities. Schemata allow players to put these together to create different skills and attributes. Lightning can collect and customize her equipment through completing quests and synthesizing them from components found in the world, shops, or battle. Players can preset different schemata and change between them, similar to how Paradigm Shift worked in earlier games.Garbs change Lightning's look on the field, and their color can be customized. The default schema's garb is the one Lightning wears on the field. Civilians react with different comments depending on which costume Lightning is wearing.
The "Doomsday Clock"
The game plays on the world-driven concept with a "doomsday clock" element that determines how much time is left before the Apocalypse. The player is initially given seven days to explore the world, but this can be extended to thirteen days by completing sidequests. Chronostasis stops the flow of time momentarily to give the player a chance to explore, and playing in the Easy Mode has no time-punishment for fleeing battles. A countdown timer indicating the time left until the end of the world is displayed in the upper-right of the screen.
A day in the world of Lightning Returns: Final Fantasy XIII lasts twenty-four hours, like in the real world, as after the Day of Ragnarok in Final Fantasy XIII, two hours were lost. This is to make up for the clocks in Nautilus and Oerba's schoolhouse in Final Fantasy XIII that were 13-hour clocks, and for Mog in Final Fantasy XIII-2 having a 12-hour clock to show the change in a day's length. Time stands still when talking to people, during cutscenes and battles, in menus, on the Ark, while Chronostasis is active, and on the final day.
The player may want to be in specific locations in specific times where black haze called Chaos infusions will appear, indicating the area has become monster territory, where the player will find the toughest opponents for a chance at better rewards. Lightning will only be able to hold six battle items at the start of the game, but this will increase when the player progresses. Depending on which day the player battles certain storyline bosses, their stats and/or appearance can change. The world faces constant changes by the hand of a weather system and day/night cycles, with monsters becoming more vicious at night time.
Because the play time can be extended, it allows for a player-specific game experience, and different choices yield different events. It will not be possible to see every cutscene in one playthrough and the time management structure means players can have different experiences each time they play the game.
Quests
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Main quest in Yusnaan completed.
Instead of being divided into chapters, like the previous two games, Lightning Returns: Final Fantasy XIII's story is told in the form of five main quests. Side quests are available to increase Lightning's stats and Eradia for Yggdrasil to prolong the Apocalypse. Both main quests and side quests are rewarded with stat increases, Eradia and gil and item rewards.
Outerworld Services
Snapshot.
Setting
NovaChrysalia-map
Nova Chrysalia.
The game is set in a world called Nova Chrysalia, known in the Japanese version as Novus Partus (Latin for "New Offspring", "New Births", "New Cocoon", or "Rebirth"), a world created when Gran Pulse and Valhalla came together. It is composed of four continents (two natural and two cityscape) surrounded by a Sea of Chaos and connected by a monorail system.
The game contains traditional RPG elements, such as dungeons, towns, and shops. Nova Chrysalia is an active open-world with some platforming elements. Players have a high degree of freedom and will see new roads and cities from tall landmarks and can easily get lost.
Nova Chrysalia has been designed similar to a "tourist guide style" seen in MMORPGs, and each team presented the continents in this style. Yuji Abe has stated that in Final Fantasy XIII many areas were places the player could only pass through, but in Lightning Returns: Final Fantasy XIII, there are many places to explore.[6] Keywords for the world's design are "gothic, mechanical, and fantasy".
Nova Chrysalia contains a mix of architecture ranging from medieval-style to modern. The cities have many clocks to display the progression of time. The pleasure city of Yusnaan is designed as a place of entertainment, while Luxerion is ruled by religious cults. The new Cocoon, Bhunivelze, floats in the sky over Nova Chrysalia, and inside it lies the Ark.
The remains of Academia and Valhalla are now a part of the Wildlands, a continent comprising vast and open forests, plains, and mountains, including small villages to explore. The Dead Dunes feature dungeons and ruins containing relics from ancient times, alongside a vast desert.
Lightning Returns - People in Robes Concept
Designs of the Order NPCs from Luxerion.
The realms' merge affected the Chaos dwelling within human hearts as per the Fabula Nova Crystallis lore, stopping humans from aging and reproducing, though they can still die due to violence or disease.
NPCs dress up in a variety of ways: some wear long robe-like black and white garbs with golden masks and mechanical backpacks, while others, such as the citizens of Yusnaan, dress in extravagant colors and outlandish accessories. The citizens of the world are aware of its impending doom, but only few know how much time there is left. Depending on the continent, people react to the impending apocalypse differently: the people in Luxerion wait for the god Bhunivelze to create a new world, while those in Yusnaan celebrate it with lavish festivities.
Characters
LightningReturnsMainCastArtwork
The game's main cast: (from left to right, top to bottom) Yeul, Caius, Fang, Vanille, Noel, Snow, Serah, Mog, Sazh, Lumina, Lightning and Hope.
Lightning (ライトニング, Raitoningu?) - The main protagonist. After sleeping in crystal stasis for five centuries, Lightning awakes in Nova Chrysalia and is chosen by Bhunivelze to be a savior of souls. She learns the world and its inhabitants face oblivion in thirteen days and fights to save them and reunite with her late sister Serah.
Music
The music for Lightning Returns: Final Fantasy XIII is composed by Masashi Hamauzu, Naoshi Mizuta, and Mitsuto Suzuki, who previously worked on Final Fantasy XIII-2. The game does not have a vocal theme song, but the ending theme is composed by Hamauzu, Mizuta, and Suzuki.
"Crimson Blitz", the track from the JumpFesta announcement trailer, was released on December 23rd, 2012, on iTunes as part of the game's promotion campaign. Hamauzu says that "Crimson Blitz" was composed in Le Locle, Switzerland, during his Europe tour as the church bell rings every fifteen minutes, and that reminded Hamauzu of the passing time in Lightning Returns: Final Fantasy XIII.[7]
Another promotional track released on iTunes was "The Savior", a track featured on the E3 trailer. Composed by Naoshi Mizuta, the track was released on iTunes on June 6th, 2013, and is used in the game as a battle theme.[8]
Each of the continents has its own composer, and depending on the time of a day—morning, afternoon, evening, and night—a different song will play.
The original soundtrack was released in November 21st, 2013. A PLUS soundtrack was released on March 26th, 2014 in Japan.
Downloadable Content and Extras
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Tomb Raider garb is one of the DLC for the game.
If the player has save data from Final Fantasy XIII and/or Final Fantasy XIII-2, they can unlock Lightning's outfits from those games (her Guardian Corps uniform from Final Fantasy XIII and her valkyrie armor from Final Fantasy XIII-2) as garbs and buy them in the rewards shop.
Development
Square Enix registered a domain name for Final Fantasy XIII-3 on September 7, 2011, but no development plans were announced. A representative of Square Enix noted the filing was to protect the Final Fantasy XIII IP and was not indicative of a new title.[10] During the interview with 4gamer in early December 2012, Yoshinori Kitase said the team decided not to name the game Final Fantasy XIII-3 as it "would give the impression that it was a direct evolution of XIII-2, rather than the 'new experience'".[11]The Final Fantasy XIII-2 Ultimania Omega book released on June 21st 2012, contains an interview with Yoshinori Kitase and Motomu Toriyama that sees the pair suggesting a successor to Final Fantasy XIII-2. Kitase stated (the last part about Lightning's DLC Episode) that "explaining 'XXX Years Later' would be pointless. It might seem that the line 'To Be Continued...' means that Lightning's chapter will continue in more download content, but we are doing it in a different interpretation".
In a scenario interview with Toriyama and Watanabe, Toriyama said that although Final Fantasy XIII-2 did not bring the happy ending for Lightning he promised before in Final Fantasy XIII Ultimania Omega, he hopes to tell more stories from the Fabula Nova Crystallis.
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The development for Lightning Returns: Final Fantasy XIII started soon after the global release of Final Fantasy XIII-2.[12] The developers have later said they always had a concept of expanding the story of Final Fantasy XIII since the start of Final Fantasy XIII-2 project, but weren't fully decided on whether to make it a trilogy.
In August, Square Enix launched an official website regarding the new entry into the saga and at the Final Fantasy 25th Anniversary event, the Final Fantasy XIII stage took place at 11:30 on September 1st, titled "Final Fantasy XIII Lightning Saga: New Developments Presentation", where Lightning Returns: Final Fantasy XIII was announced. Motomu Toriyama, Yuji Abe, and Isamu Kamikokuryo each presented an element of what the game would be about yet only disclosed that Lightning's new appearance, designed by Tetsuya Nomura, would play on her light, speed, and elegance.
As of September 4th, 2012, the game was confirmed to be 30% complete.[13] As Lightning Returns: Final Fantasy XIII is the third title on the current generation hardware, Motomu Toriyama has said it to be the most complete and polished game in the Final Fantasy series.[14]
In a developer interview with Famitsu on September 6th, 2012, Kamikokuryo stated that Lightning Returns: Final Fantasy XIII was using newly designed assets to build the game and that Nova Chrysalia was being built from the ground-up.[15]
On October 10th, 2012, Nomura reported he has finished the designs of the outfits for Lightning and Snow Villiers and that his work in the game had been completed.[16] In terms of technology, Lightning Returns: Final Fantasy XIII shares the same elements from Final Fantasy XV, while sharing a few gameplay and design elements of Final Fantasy XIII and Final Fantasy XIII-2, as well.[17]
On November 22nd, 2012, Yoshinori Kitase gave a development update on the Lightning Returns: Final Fantasy XIII Facebook and Twitter accounts, stating the first part of the game had been implemented to a certain extent, and that they had been collecting play test feedback.[18]
2013
In January 2013, Square Enix embarked on a global media tour for Lightning Returns: Final Fantasy XIII,
where various media outlets were invited to witness an early but
playable build of the game and have a QA session with the developers.
This is unusual in light of past Final Fantasy games' development, as usually Square Enix has been secretive about the progress of their projects and the version of Lightning Returns shown to spectators during the media tour was the earliest build of a Final Fantasy game showed publicly. This version had many placeholder assets, models, and music being substituted in.[19]
On May 29th, 2013, Famitsu revealed that Lightning Returns: Final Fantasy XIII was at 70% completion.[20] In the E3 trailer, it was announced the game would be released on February 2014 in North America and Europe.[21] After Gamescom, where the game was exhibited, Yuji Abe revealed that Lightning Returns would be next revealed at Tokyo Game Show 2013, and that at the event, a wholly new character would be introduced.[22][23]
Gameplay
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Gameplay footage with an early build of the battle interface.
At the beginning the developers received negative feedback for the "doomsday clock" system, because the original time did not even allow the player to reach the end of the game. Adjustments were made to arrive to a satisfying amount of time. At first there was a countdown running towards zero on the upper part of the screen, but based on player feedback this was changed to a clock.[26]
With Lightning Returns: Final Fantasy XIII the developers wanted to improve on the freedom of moving around in the field compared to previous entries to the Final Fantasy XIII saga, and various actions were added so Lightning can make the most use of the three-dimensional map's structure. Motomu Toriyama has said the aim was not about adding more action elements, but about providing a wider range of traveling methods so the player can efficiently move around in a world that has a time limit.[12]
Many players found the battle system of the previous Final Fantasy XIII series games difficult to understand, and so with Lightning Returns developers wanted to make it easier to see what the player should be thinking and to have a direct response to that, which ties to the idea of having just one playable character.[25]
The developers talked with the Final Fantasy XV development team, who utilize an action-rpg-based system for their game, and got some inspiration.[26] The plan was still to retain the strategic elements from older Final Fantasy games as the foundation for the new battle system. To achieve dynamic fights the developers took the paradigm system from the two previous entries to the trilogy, and chose them as a set on four buttons for four different actions instead of using a command menu to create a style of gameplay that is simultaneously tactical, yet dynamic.[26] The game was designed so the flow of play would not be disturbed by the battles.[26] After the developers had direct response controls set up, they concluded it would be more intuitive to have the player control the single character of Lightning alone.[27]
In Lightning Returns: Final Fantasy XIII the player can dodge and block enemies' attacks; when Lightning's outfit was created the shield came into the design, and the developers thought to utilize it in battles by allowing her to block attacks. This enabled the creation of various fighting styles, as it is possible to be more offensively focused with the sword, or play defensively with the strengths of the shield.[26]
Player reaction to the downloadable costumes in Final Fantasy XIII-2 was mixed, as some players felt the effect should be more than cosmetic. Thus in Lightning Returns the different outfits Lightning can wear were designed with this in mind to offer stat boosts and other battle advantages.[24] With the previous games in the trilogy there was always a request from the development team to be able to change the look of the characters when their paradigm roles switched, and with new system memory resources opening up with a single playable character this became possible with Lightning Returns. However, the concept of changing outfits didn't come first but naturally found its way into the game based on the compatibility between how the game mechanics were set up.[25]
Yuji Abe has commented on the weaknesses of the paradigm system used in the previous titles to the trilogy, feeling that by relying on setting AIs and switching between pre-set combinations distances the player, makes it less accessible and that it dilutes the feeling of immersion by not having a specific character for the player to inhabit.[27] The system in Lightning Returns: Final Fantasy XIII was put together with the intent of sharing the basic philosophy of the systems from the first two games, but simultaneously acting as a counterpoint to them.[27]
Abe named the allowing of fewer story scenes with allied characters as the main downside of the one-playable-character system.[27]
Art Direction
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Concept artwork.
The gothic feel and the monochromatic color scheme of Luxerion were chosen to represent a surreal twilight.[28] The city's style merges gothic, medieval, modern, and fantasy designs. The city's colors are mainly composed of white and black, symbolizing light and darkness, as well as featuring the ethereal green seen in Valhalla from Final Fantasy XIII-2. Motomu Toriyama said the city's grim tone symbolizes "the strong awareness of death in a world that has lost its concept of mortality."[30] It's been said that Luxerion has a western look, similar to that of Paris. The city's style has been called "Mech-Goth", alternatively called "Mechanical Gothic".[31]
Yusnaan was inspired by a blend of Renaissance and Middle Eastern cultures.[32] The Dead Dunes and the Wildlands were designed to allude to some elements of the classic main Final Fantasy titles, such as the dungeons and open fields which the players could freely explore.
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Artwork of Luxerion.
The ideas for the feel and look of the game areas came from director Motomu Toriyama[33], who wanted to show types of locations that hadn't been explored in the trilogy's previous installments; this is why a desert was included.[33] The idea was to express the ideas, themes and concepts the game is built upon. Lightning Returns: Final Fantasy XIII has the overarching theme of time and its passing, and thus day-and-night cycles and designs incorporating large clock faces, were included in the designs.[33]
Producer Yoshinori Kitase has explained the title logo was revamped because the team wanted to convey the "newness" of the installment compared to previous Final Fantasy games. The intention was to use an emblem with sharp edges and a symmetrical design.[29] The idea was to draw up the logo from scratch and create something different from the usual Yoshitaka Amano outing. They went through many different designs until deciding upon the concepts: "lightning" and "metallic." The symbol will also appear in the game, for example: Lightning's default outfit.[34]
Story
The game was designed to be the end of Lightning's story and the universe of Final Fantasy XIII. Concurrently, the game was meant to be the final game on seventh-generation consoles, with the staff working extra-hard to get it out in the short time before the release of the PlayStation 4 and Xbox One in Japan, and with next-gen versions of the game not being considered.[35][36]
Along with the main ending, the team created an epilogue. According to
Toriyama, it was created to be slightly open-ended so players could
imagine what would happen next.[37]
Ideas for Lightning to meet up with her allies and friends were not
used: Toriyama felt that the story should start and end with Lightning.[38]
Themes
The overall theme of fighting against destiny, the united theme across all Final Fantasy XIII games, remains in Lightning Returns with Lightning having been once again tasked by a deity to perform a special mission.
The main theme of the story is "the salvation of souls". Having awoken from her crystal sleep, Lightning has become their savior, and is tasked by Bhunivelze with freeing people from the darkness in their hearts and guiding their souls to the new world that will be born when Nova Chrysalia ends after the final thirteen days. The concept of religion is prominent, as shown by the worship of Bhunivelze and the late Etro in Luxerion.
Another main theme is the "rebirth of Lightning", defined by Lightning's appearance in each game in the Final Fantasy XIII trilogy, and that being the reason why the game is called Lightning Returns instead of Final Fantasy XIII-3.[39] Toriyama has the story focused on Lightning to show her in a different light for players to get to know her better. In the beginning of the game, Lightning is closed off and distant but as the story progresses, more details about her internal struggles, thoughts, and true feelings are revealed and she becomes more human and vulnerable as she once again chooses to defy her destiny to save her sister.
Another theme is how much Hope has grown and matured in Lightning's "motherly" point of view. In Final Fantasy XIII, Lightning acted like a surrogate mother to Hope, and has not interacted with him since the original game. Now that Lightning has Hope helping her in her new mission, she gets to see how much he has changed.
Story
[hide]
Spoiler warning: Plot and/or ending details follow.
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Bhunivelze makes Lightning the savior.
Lightning teamed up with Hope Estheim, who has physically regressed to his teenage state. Although he remains in the Ark the two keep in contact over wireless communicators, with Hope guiding Lightning through knowledge he obtains by analysing the Chaos around her. While remaining in the Ark Hope tends the tree, Yggdrasil, which acts as a preserving force for the world, extending the world's life to the maximum of thirteen days in exchange for an energy called Eradia, obtained whenever a soul is saved. After each day Lightning is pulled back into the Ark where she relinquishes the Eradia she has collected from saved souls to the tree, and each new bloom on the Yggdrasil grants one more day for the world.
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Snow in Yusnaan.
In the Wildlands, an untamed region where the creation of Nova Chrysalia took place, Sazh Katzroy grieves over his comatose son Dajh while Mog leads a settlement of moogles. Caius Ballad, the man responsible for Nova Chrysalia's creation, resides within the ruins of Etro's Temple where the Chaos is bleeding from with only the various incarnations of Paddra Nsu-Yeul for company. Lightning also encounters the mysterious child-like entity Lumina, who resembles Serah in appearance, and whose agenda is unknown. Every now and then Lumina pulls Lightning into a secluded place apparently existing inside her soul where Hope cannot hear their conversations where Lumina plants seeds of doubt in Lightning's mind on Bhunivelze's true agenda with her.
In Yusnaan, Lightning storms the end of the world festivities at Patron's Palace to confront Snow. As a Chaos infusion manifests inside the palace Lightning aids Snow in dispersing the monsters that emerge from it, but afterward the two turn their weapons on each other, as Snow does not trust her. Lumina intervenes and breaks Lightning's weapon, and Snow retreats deeper into the palace. Lightning follows but is halted by a locked door. She can sense Chaos on the other side and questions Snow's sanity if he went inside. Lightning retreats as she hears the guards approaching and the day draws to a close.
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Lightning faces off against the Children of Etro.
After hearing of Lightning's exploits in the city Vanille requests to see her, and Lightning is granted night time passage into the Luxerion Cathedral after she delivers Vanille's missing crystal shard to her aide. Lightning finds Vanille with Lumina, and the former shows Lightning a mass of Chaos residing underneath the cathedral she dubs the wind of sorrow. After Etro's death the cycle of life was broken with no new life being born, and the dead no longer passing on, instead staying trapped in a state of limbo with Vanille able to hear every cry of their pain. Vanille is determined to help the dead as she is the only one who can hear them, and thus has decided to stay with the Order of Salvation who claim to have discovered a way to save the dead by granting them oblivion as per Bhunivelze's orders.
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Lightning saves Snow.
In the Dead Dunes, Lightning finds Fang leads a bandit group known as Monoculus, and joins to help in their quest of locating the holy clavis needed for a ritual only Vanille can perform that is said to save the dead. Lightning uncovers a path to the Temple Ruins underneath the desert where she and Fang find the clavis, but the latter tries to destroy it. A confused Lightning stops her, and during the ruckus the clavis falls into the Order's hands. Fang explains the Order is using Vanille and the ritual will kill her, and Lightning urges Fang to meet her in Luxerion on Nova Chrysalia's final day to convince Vanille not to go through with it.
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Lightning confronts Caius.
Elsewhere on the Wildlands, Lightning finds Sazh Katzroy and his comatose son in an abandoned airship and helps collect Dajh's soul fragments to restore him to life, saving Sazh's soul as well. Mog has been reunited with his moogle friends, and leads the Moogle Village deep in the Jagd Woods. At first Mog fears confronting her, as he feels culpable for Serah's death, but Lightning doesn't blame Mog and asks him to be there on the final day when Serah will be revived.
As the end draws near the souls of the dead that reside in the Chaos talk to Lightning in the form of Cid Raines, asking for her help as Bhunivelze sees them as impurities that need to be purged. Lightning is not convinced by the spirit of Serah that has been sent to her to keep her on the path chosen by Bhunivelze, feeling that something is amiss, and Lightning fears she has lost the ability to feel Serah's soul and thus a part of her humanity. In a safeguarded place inside her own soul, Lightning sometimes meets Lumina who tries to remind her of the true self she keeps denying, and implies she knows where the real Serah is.
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Vanille amid the Soulsong.
Lightning's purpose as the savior of souls is fulfilled as the bells toll to the end of the world and the final day comes to pass. Bhunivelze appears to her and Lightning learns that centuries ago Hope became a puppet body that Bhunivelze has been using to better understand mankind as part of his scheme to purge it of their emotions and free will for his new world. Now having taken over Hope's body entirely, Bhunivelze admits he can't see human souls and thus doesn't know where Serah's soul is.
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Lightning meets Bhunivelze's true body.
The powers Bhunivelze had granted her to make her the savior make Lightning strong enough to take him on. At first she intends to plunge herself and Bhunivelze to the Chaos to free the souls he had consumed, but the simulacrum of Serah Bhunivelze had created to keep her acquiescent appears to her and implores Lightning to find the real Serah. It is revealed that when Bhunivelze had purged Serah's soul from Lightning before making her the savior, Lightning's denied feelings that had always lain latent within her had been made manifest by the Chaos, creating Lumina, who had become a vessel for Serah's soul. Lightning accepts the part of herself she had wanted to deny and Lumina is reintegrated into Lightning, freeing Serah's soul.
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Lightning and her friends reunited.
Caius and the various incarnations of Yeul appear before Lightning and her friends and the Yeuls announce their decision to take over Etro's role as the protectors of the dead and keepers of the balance between the realms of the living and the dead. As the realm begins to collapse, in a final act of redemption, Caius allows the final incarnation of Yeul leave with Noel while he and Yeul's other incarnations are drawn into the new unseen realm.
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Lightning in the new world.
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