Assembly Language Programming :
All about Memory - Global Memory Table and Custom Memory Map
Global Memory Table
8086 CPU can access up to 1 MB of random access memory (RAM), it is limited by segment/offset construction. Since segment registers (CS, SS, ES, DS) can hold maximum value of 0FFFFh and offset registers (IP, BX, SI, DI, BP, SP) can also hold maximum value of 0FFFFh, the largest logical memory location that we can access is FFFF:FFFF or physical address:0FFFFh * 10h + 0FFFFh = 10FFEFh = 65535 * 16 + 65535 = 1,114,095 bytes
Modern processors have a larger registers so they have much larger memory area that can be accessed, but the idea is still the same.
Memory Table of Emulator (and typical IBM PC):
System information area (memory from 00400h to 00500h)
Custom Memory Map
You can define your own memory map (different from IBM-PC). It is required to create "CUSTOM_MEMORY_MAP.inf" file in the same folder where Emu8086.exe is located. Using the following format add information into that configuration file:
address - filename
...
For example:
Address can be both physical (without ":") or logical, value must be in hexadecimal form. Emulator will look for the file name after the "-" and load it into the memory at the specified address.
Emulator will not update System information area (memory from 00400h to 00500h) if your configuration file has "NO_SYS_INFO" directive (on a separate line). For example:
Emulator will allow you to load ".bin" files to any memory address (be careful not to load them over your custom system/data area).
Warning! standard interrupts will not work when you change the memory map, unless you provide your own replacement for them. To disable changes just delete or rename "CUSTOM_MEMORY_MAP.inf" file, and restart the program.
Assembly Language : 8086 Assembler Tutorial Part 12
Assembly Language : 8086 Assembler Tutorial Part 11
Assembly Language : 8086 Assembler Tutorial Part 10
Assembly Language : 8086 Assembler Tutorial Part 9
Assembly Language : 8086 Assembler Tutorial Part 8
Assembly Language : 8086 Assembler Tutorial Part 7
Assembly Language : 8086 Assembler Tutorial Part 6
Assembly Language : 8086 Assembler Tutorial Part 5
Assembly Language : 8086 Assembler Tutorial Part 4
Assembly Language : 8086 Assembler Tutorial Part 3
Assembly Language : 8086 Assembler Tutorial Part 2
Assembly Language : 8086 Assembler Tutorial Part 1
Assembly Language Programming : Complete 8086 instruction sets
Assembly Language Programming : I/O ports - IN/OUT instructions
Assembly Language programming : Emu8086 Assembler Compiling and MASM / TASM compatibility
Assembly Language - string convert - Lowercase , Uppercase
for programming : the language of Number
Assembly Language - Complete Instruction Set and Instruction Timing of 8086 microprocessors
Assembly Language programming : A list of emulator supported interrupts
Assembly Language Programming : Emu8086 Overview, Using Emulator, Virtual Drives
Assembly Language Programming : All about Memory - Global Memory Table and Custom Memory Map
buy me a cup of coffee
buy me a cup of coffee
Need More Detail ? contact me !!
Send me any small amount of money is welcome.
___________________________________________
Don't know how to send money ? Click here for detail about Paypal account.
About PayPal Payment Methods
What type of PayPal accounts is better.
Don't have money? OK! Here is another way to get the program.
how to get my program - Free of charge
All about Memory - Global Memory Table and Custom Memory Map
Global Memory Table
8086 CPU can access up to 1 MB of random access memory (RAM), it is limited by segment/offset construction. Since segment registers (CS, SS, ES, DS) can hold maximum value of 0FFFFh and offset registers (IP, BX, SI, DI, BP, SP) can also hold maximum value of 0FFFFh, the largest logical memory location that we can access is FFFF:FFFF or physical address:
Modern processors have a larger registers so they have much larger memory area that can be accessed, but the idea is still the same.
Memory Table of Emulator (and typical IBM PC):
Physical address of memory area in HEX | Short Description |
00000 - 00400 | Interrupt vectors. Emulator loads "INT_VECT" file at the physical address 00000h. |
00400 - 00500 | System information area. We use a trick to set some parameters by loading a tiny last part (21 bytes) of "INT_VECT" in that
area (the size of that file is 1,045 or 415h bytes, so when loaded it takes memory from 00000 to 00415h). This memory block is updated by emulator when configuration changes, see System information area table below . |
00500 - A0000 | A free memory area. A block of 654,080 bytes. Here you can load your programs. |
A0000 - B1000 | Video memory for VGA, Monochrome, and other adapters. Not used by emulator! |
B1000 - B8000 | Reserved. Not used by emulator! |
B8000 - C0000 | 32 KB video memory for Color Graphics Adapter (CGA). Emulator uses this memory area to keep 8 pages of video memory. The Emulator screen can be resized, so less memory is required for each page, although emulator always uses 1000h (4096 bytes) for each page (see INT 10h / AH=05h in the list of supported interrupts). |
C0000 - F4000 | Reserved. |
F4000 - 10FFEF | ROM BIOS and extensions. Emulator loads "BIOS_ROM" file at the physical address 0F4000h. Interrupt table points to this memory area to get emulation of interrupt functions. |
Interrupt Vector (memory from 00000h to 00400h)
INT number Address in Address of
in hex Interrupt Vector BIOS sub-program
00 00x4 = 00 F400:0170 - CPU-generated,
divide error.
04 04x4 = 10 F400:0180 - CPU-generated,
INTO detected
overflow.
10 10x4 = 40 F400:0190 - Video functions.
11 11x4 = 44 F400:01D0 - Get BIOS
equipment list.
12 12x4 = 48 F400:01A0 - Get memory size.
13 13x4 = 4C F400:01B0 - Disk functions.
15 15x4 = 54 F400:01E0 - BIOS functions.
16 16x4 = 58 F400:01C0 - Keyboard functions.
19 19x4 = 64 FFFF:0000 - Reboot.
1A 1Ax4 = 68 F400:0160 - Time functions.
1E 1Ex4 = 78 F400:AFC7 - Vector of Diskette
Controller Params.
20 20x4 = 80 F400:0150 - DOS function:
terminate program.
21 21x4 = 84 F400:0200 - DOS functions.
all others ??x4 = ?? F400:0100 - The default interupt
catcher. Prints out
"Interupt not supported
yet" message.
A call to BIOS sub-system is
disassembled by "BIOS DI" (it doesn't
use DI register in any way, it's just
because of the way the encoding is
done: we are using "FF /7" for such
encoding, "FFFFCD10" is used to make
emulator to emulate interrupt number 10h).F400:0100 has this code FFFFCDFF (decoded as INT 255, and error message is generated). |
System information area (memory from 00400h to 00500h)
Address (hex) | Size | Description |
0040h:0010 | WORD | BIOS equipment list.
Bit fields for BIOS-detected installed hardware:
Bit(s) Description
15-14 number of parallel devices.
13 not supported.
12 game port installed.
11-9 number of serial devices.
8 reserved.
7-6 number of floppy disk drives (minus 1):
00 single floppy disk;
01 two floppy disks;
10 three floppy disks;
11 four floppy disks.
5-4 initial video mode:
00 EGA,VGA,PGA, or other with on-board video BIOS;
01 40x25 CGA color;
10 80x25 CGA color (emulator default);
11 80x25 mono text.
3 not supported.
2 not supported.
1 math coprocessor installed.
0 set when booted from floppy (always set by emulator).
This word is also returned in AX by INT 11h.Default value: 0021h or 0000 0000 0010 0001b |
0040h:0013 | WORD | Kilobytes of contiguous memory starting
at absolute address 00000h. This word is also returned in AX by INT 12h. This value is set to: 0280h (640KB). |
0040h:004A | WORD | Number of columns on screen. Default value: 0032h (50 columns). |
0040h:004E | WORD | Current video page start address in video memory Default value: 0000h. |
0040h:0050 | Contains row and column position for the cursors on each of eight
video pages. Default value: 0000h (for all 8 WORDs). |
|
0040h:0062 | BYTE | Current video page number. Default value: 00h (first page). |
0040h:0084 | BYTE | Rows on screen minus one. Default value: 13h (19+1=20 columns). |
Custom Memory Map
You can define your own memory map (different from IBM-PC). It is required to create "CUSTOM_MEMORY_MAP.inf" file in the same folder where Emu8086.exe is located. Using the following format add information into that configuration file:
address - filename
...
For example:
0000:0000 - System.bin F000:0000 - Rom.bin 12AC - Data.dat |
Address can be both physical (without ":") or logical, value must be in hexadecimal form. Emulator will look for the file name after the "-" and load it into the memory at the specified address.
Emulator will not update System information area (memory from 00400h to 00500h) if your configuration file has "NO_SYS_INFO" directive (on a separate line). For example:
NO_SYS_INFO 0000:0000 - System.bin F000:0000 - Rom.bin 12AC - Data.dat |
Emulator will allow you to load ".bin" files to any memory address (be careful not to load them over your custom system/data area).
Warning! standard interrupts will not work when you change the memory map, unless you provide your own replacement for them. To disable changes just delete or rename "CUSTOM_MEMORY_MAP.inf" file, and restart the program.
emu8086 is better than NASM, MASM or TASM
Tag: 8086 Assembler, 8086 microprocessors instruction, assembly code, Assembly coding, assembly guide, assembly instruction, assembly language, assembly language instruction set, assembly language programming, Assembly program, assembly programming, capital letter, character convert, complete 8086 instruction sets microprocessors, complete instruction timing and instruction sets for 8086 microprocessors, conversion of characters in assembly language programming 8086, convert, emu8086, instruction complete set, instruction set complete for 8086, instruction sets, instruction sets for 8086, Lower case, Lowercase, print the small character into capital letter, programming 8086 assembly language conversion of small characters to capital, small letter, text string convert, Tutorial,Assembly Language : 8086 Assembler Tutorial Part 12
Assembly Language : 8086 Assembler Tutorial Part 11
Assembly Language : 8086 Assembler Tutorial Part 10
Assembly Language : 8086 Assembler Tutorial Part 9
Assembly Language : 8086 Assembler Tutorial Part 8
Assembly Language : 8086 Assembler Tutorial Part 7
Assembly Language : 8086 Assembler Tutorial Part 6
Assembly Language : 8086 Assembler Tutorial Part 5
Assembly Language : 8086 Assembler Tutorial Part 4
Assembly Language : 8086 Assembler Tutorial Part 3
Assembly Language : 8086 Assembler Tutorial Part 2
Assembly Language : 8086 Assembler Tutorial Part 1
Assembly Language Programming : Complete 8086 instruction sets
Assembly Language Programming : I/O ports - IN/OUT instructions
Assembly Language programming : Emu8086 Assembler Compiling and MASM / TASM compatibility
Assembly Language - string convert - Lowercase , Uppercase
for programming : the language of Number
Assembly Language - Complete Instruction Set and Instruction Timing of 8086 microprocessors
Assembly Language programming : A list of emulator supported interrupts
Assembly Language Programming : Emu8086 Overview, Using Emulator, Virtual Drives
Assembly Language Programming : All about Memory - Global Memory Table and Custom Memory Map
buy me a cup of coffee
My Paypal Account is : ksw.industries@gmail.com
Send me any small amount of money is welcome.buy me a cup of coffee
___________________________________________
Need More Detail ? contact me !!
My Paypal Account is : ksw.industries@gmail.com
buy me a cup of coffeeSend me any small amount of money is welcome.
___________________________________________
Don't know how to send money ? Click here for detail about Paypal account.
About PayPal Payment Methods
What type of PayPal accounts is better.
Don't have money? OK! Here is another way to get the program.
how to get my program - Free of charge
No comments:
Post a Comment