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Hearthstone is a free-to-play digital strategy card game where you can choose one of nine epic Warcraft heroes to play as.
Scrolls
GameSpot Score7Good
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Scrolls
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PC
MAC
Magic: The Gathering - Duels of the Planeswalkers 2012
GameSpot Score7Good
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Magic: The Gathering - Duels of the Planeswalkers 2012
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PS3
PC
X360
Building on the success of the original Duels of the Planeswalkers,
Duels of the Planeswalkers 2012 will introduce all-new game modes,
Planeswalker opponents, decks, and puzzle challenges.
Magic: Duels of the Planeswalkers 2015
GameSpot Score6Fair
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Magic: Duels of the Planeswalkers 2015
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Magic 2015—Duels of the Planeswalkers will take the game to a whole new
level, deeply engaging fans like never before. With new features
including the ability to build customized decks, ...
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How to use your TV as a computer monitor for gaming, videos, and more
From sharing photos with the whole family to epic gaming, using your TV as a computer monitor is awesome.
Clockwise from bottom left: HDMI, VGA, DVI. Below: DisplayPort.
How to use your TV as a computer monitor for gaming, videos, and more
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So you want to share photos, watch videos, or play computer games on the expansive screen of your HDTV? On one hand, this is a really simple how-to: use HDMI!
That, of course, isn't the whole story. Not all computers, and not all TVs, can output or input a signal via HDMI easily. There are also a few tricks to consider.
The easy
Many modern video cards have an HDMI output. This is the easiest way by
far to connect a computer to a TV. I do this all the time, with my
gaming home-theater PC running through my receiver to my projector. There are few things better in life than Battlefield 3 on a 102-inch screen in full surround sound. The newer video cards even output audio over HDMI, allowing single-cable hookup.
Slightly
older video cards have DVI. This larger connector uses the same video
transmission tech as HDMI, but lacks audio. So you'll need audio cables
to run from your PC to your receiver or TV. Some older TVs had DVI
connectivity, so you can use that, too, obviously. Any HDMI cable will work, and most new video cards come with an adapter to go
from their Micro-HDMI output to a normal HDMI connector. These adapters
are cheap if your computer didn't come with one.
Still easy, less awesome
If your computer doesn't have HDMI or DVI, it will likely have VGA (RGB-PC)
analog outputs. This is the old-school computer monitor connection, and
honestly, you shouldn't use it. It will work, but rarely does it look
as good as HDMI or DVI. Fine details like text (on icons, especially)
can blur, making it hard to read. Still, if VGA is all you've got, go
for it.
The trick, of course, is finding a TV with RGB-PC inputs.
If your TV doesn't have them, you're out of luck. Despite the component
input having red, green, and blue connectors, you can't easily convert
RGB to component. There are a few converter boxes out there, but they're
not cheap. A simple cable or adapter won't work, as the video itself is
different.
Less easy
There are numerous products
available that use the USB connector to send computer video to your TV.
This certainly works, but if you're planning on using the PC for gaming,
know that this method is sure to introduce lag. With first-person
games, there will be a slight delay between your mouse input and what
you see on screen. Personally, I find any lag unacceptable, but then I'm
a pretty hard-core gamer.
It's possible that the lag won't be
enough to distract if all you want to do is watch videos. And if you
just want to show pictures, then any method will work.
Not all of
these products work the same way. Read any user reviews carefully; in a
quick scan of products available, I saw many users complaining of
hard-to-read text, resolution problems, and other imperfections. Also
make sure the product can handle a 1,920x1,080-pixel resolution.
Tips and tricks
If
you're using HDMI, the computer and TV should communicate,
automatically setting the computer's resolution to 1,920x1,080 pixels
(or whatever the native resolution of your TV is). There's no point in
outputting a higher resolution than your TV can handle. In fact, forcing
your TV to down-convert a higher resolution will almost certainly
result in unwanted artifacts.
If you're not sure what your TV's
native resolution is, a simple Google search of the model number should
tell you. If you bought the TV in the past few years, chances are it's
1,920x1,080 pixels.
If you're going analog with RGB-PC, dig out
your TV's owner's manual (or find it online). Quite often, the RGB-PC
input won't accept a full 1,920x1,080-pixel resolution. Your video card
will usually detect this, but better safe than sorry.
One last
tip for gamers. Running modern games at 1080p is quite taxing for the
entire system. If you're suffering from choppy frame rates and
stuttering, you should be able to reduce the resolution of the game.
Again, check your owner's manual for what resolutions are supported.
Dropping down to 1,280x720 pixels will probably result in an overly soft
image, but it's always supported. Many TVs might support something in
the middle, like 1,360x768 or 1,600x900 pixels. These lower resolutions
may look fine, while allowing your video card some breathing room.
Given
how much content most of us have on our computers, being forced to
watch it all on a tiny screen seems needlessly constricting. Using a
large TV screen as a monitor is easy, and--especially with gaming--truly
awesome.
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With televisions, HDMI is the most common connector. But if you want to connect a computer to your TV (or you've got a new computer monitor), the options tend to be HDMI, DisplayPort, DVI, and sometimes old-school VGA.
Each connection has its pros and cons, and perhaps the best cable to use with your display is more than just "what it came with."
Here are the differences.
Before we start, it's important to note that with the exception of VGA, all the other connections here are digital. So while the pixel resolution potentials vary with each connection, the quality otherwise does not. As in, 1,920x1,080/60 over HDMI is going to look the same as 1,920x1,080/60 over DVI and DisplayPort (assuming all other settings are the same). The logical extension of this is that the cables themselves also don't make a difference, in terms of picture "quality." Any cable capable of a specific resolution is either going to work over a certain distance, or not work.
HDMI
All TVs and most computer monitors have HDMI. It's easy to use, the cables are cheap , and best of all, it carries audio. If you're plugging your computer into a TV , your first choice should be HDMI. It will save you lots of hassle.
HDMI has limitations, though, and isn't always the perfect choice. For example, your TV likely has HDMI 1.4 connections, which max out at 3,820x2,160-pixel resolution at 30 frames per second. If you've gotten a new 4K monitor, you're limited to 30fps. Not until HDMI 2.0 will you be able to do 4K over HDMI at 60fps. You'll also need new hardware ( and probably a new TV ).
So in most cases HDMI is fine, but for really high resolutions and frame rates, one of these other options might be better.
Wikimedia Commons
DisplayPort
DisplayPort is a computer connection format. There is only one television with DisplayPort , and don't expect it to see much further adoption on the TV side. It's capable of 3,840x2,160-pixel resolution at 60fps, if you have at least DisplayPort 1.2 and the Multi-Stream Transport feature. If you're looking to connect a computer to a monitor, there's no reason not to use DisplayPort. The cables are roughly the same price as HDMI.
DisplayPort can also carry audio.
DVI
The video signal over DVI is basically the same as HDMI. The maximum resolution potential depends on the equipment, though. Some cables and hardware (called single-link) can only do 1,920x1,200, while others (dual-link) can do more.
DVI generally doesn't do audio (it varies). So if you're using a TV, use HDMI. Since computer monitors don't usually have speakers, this isn't an issue.
VGA (aka PC-RGB, D-sub 15)
The old-school VGA connector is a cable of last resort. It's not too common anymore, and hardly ever found on TVs.
Don't use VGA, not if you can help it. While it is capable of fairly high resolutions and frame rates, it's an analog signal. You're not likely to get a pixel-perfect image with today's LCD monitors (hence why you'd use DVI).
What about Thunderbolt?
The Intel/Apple love child of Thunderbolt is technically only available on one monitor ( Apple Thunderbolt Display ). There are likely to be more, but don't expect some sort of Thunderbolt revolution. The connection is compatible with Mini DisplayPort.
Converting
You can convert some of these cables into others. For example, DVI and HDMI are generally convertible using a simple adapter. Some DisplayPort connections will also work with DVI and HDMI with an adapter, but not all.
Native resolution
All modern televisions will convert the incoming signal to whatever their "native resolution" is. For most TVs, this is 1,920x1,080 pixels. So if you send a TV 1,280x720-pixel-resolution material, it will upconvert that to 1,920x1,080. TVs tend to be pretty good with this (though they won't accept every resolution; check your owner's manual for which ones). However, you're better off setting your computer's resolution to be the same as the TV's (presuming it doesn't set itself automatically, as it should). Matching resolutions mean pixel-for-pixel accuracy and no upconversion blurring or artifacts. This is especially true for computer monitors, which rarely have the quality converting processing that their TV cousins do. Send a computer monitor a non-native resolution, and it will work...but it's not going to look as good as it should.
Bottom line
OK, so, generally, HDMI is fine. If you're using a really high-resolution monitor, go DisplayPort. Otherwise the options all start having serious drawbacks. If you're connecting a PC to a TV,check out this post on how to use your TV as a computer monitor for gaming, videos, and more .
Lastly, the one tricky factor in all this is that not all your equipment might support the native resolution you want to send. With TVs this isn't likely a problem as nearly all are 1,920x1,080, but with monitors and their more varied native resolutions, it's a little trickier. Check your owner's manual to verify what your monitor's native resolution is (always send the native res, when possible), and to make sure it's capable of accepting that resolution with the cable you want to use.
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.
* GeForce GT 730M Overview
GeForce GT 730M is a Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.
Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.
GPU
It equips a GPU Codenamed GK107 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 725MHz.
Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.
Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies
Power Consumption
With a rated board TDP of 33W, it is suited for small laptops.
Performance
GeForce GT 730M is essentially a fast GeForce GT 645M.
Gaming benchmarks indicate its performance stands somewhere between GeForce GT 645M & GeForce GT 650M.
System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 730M.
* GeForce GT 640M Overview
GeForce GT 640M is a Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.
Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.
GPU
It equips a GPU Codenamed GK107 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 625MHz.
Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.
Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies
Power Consumption
With a rated board TDP of 33W, it is suited for small laptops.
Performance
Gaming benchmarks indicate its performance is on average with the older GeForce GTX 465M.
System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 640M.
Nvidia GeForce GT 730M are very slightly better than the Nvidia GeForce GT 640M
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 730M are very slightly better than the Nvidia GeForce GT 640M.
The GeForce GT 730M has a 100 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce GT 640M. This results in the GeForce GT 730M
providing 3.2 GTexel/s better texturing performance. This still holds
weight but shader performance is generally more relevant, particularly
since both of these GPUs support at least DirectX 10.
The GeForce GT 730M has a 100 MHz higher core clock speed than the GeForce GT 640M and the same number of Render Output Units. This results in the GeForce GT 730M
providing 1.6 GPixel/s better pixeling performance. However, both GPUs
support DirectX 9 or above, and pixeling performance is only really
relevant when comparing older cards.
The GeForce GT 730M was released less than a year after the GeForce GT 640M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GT 730M and the GeForce GT 640M
have the same amount of video memory, but are likely to provide
slightly different experiences when displaying game textures at high
resolutions.
The memory bandwidth of the GeForce GT 730M and the GeForce GT 640M are the same, which means the GeForce GT 730M and the GeForce GT 640M have equal limitations when it comes to graphical data transfer.
Both the GeForce GT 730M and the GeForce GT 640M
have 384 Shader Processing Units. Having the same number of SPUs and
using the same architecture means that the performance they offer can be
compared by looking at the memory bandwidth, Texture and Pixel Rates.
In this case, the GeForce GT 730M has
3.2 GTexel/s better Texture Fill Rate and 1.6 GPixel/s better Pixel Fill
Rate, but the has GB/sec greater memory bandwidth. Although the GPUs
are very similar in performance, the GeForce GT 730M takes the edge.
The GeForce GT 730M requires 33 Watts to run and the GeForce GT 640M requires 32 Watts. The GeForce GT 730M requires 1 Watts more than the GeForce GT 640M to run. The difference is not significant enough for the GeForce GT 730M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 640M.
But, Nvidia GeForce GT 650M are better than Nvidia GeForce GT 730M.
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